Plugs

Jason Fischer has a story appearing in Jack Dann’s new anthology Dreaming Again.

Edd Vick’s latest story, “The Corsair and the Lady” may be found in Talebones #37.

Trent Walters, poetry editor at A&A, has a chapbook, Learning the Ropes, from Morpo Press.

Read Daniel Braum’s story Mystic Tryst at Farrgo’s Wainscot #8.

First Person

by Ken Brady

No matter how hard you try, you can’t see your legs. Your arms are fine and you can pick stuff up, hold it in front of you. You pull a pistol from parts unknown and adjust your grip, get familiar with the gun’s sights. Your gloved hands look a little disfigured, but you’ll get used to that.

You don’t know where you are, except on the roof. You can see the city all around you to where it disappears in the mist. It all looks the same.

You drop through a broken skylight to the warehouse floor below. You grunt when you hit the ground and your vision goes red, a bit blurry. But you’re not badly hurt, just dazed. What a distance to fall and you didn’t even drop your gun.

You hear unfamiliar music playing from the warehouse speakers, and it makes you feel somewhat safer.

You walk around, inspecting shipping containers, wooden crates, forklifts. On a whim, you aim your pistol at one of the crates and pull the trigger. Though you’ve never fired a gun in your life, your aim is dead on, and the crate shatters, parts flying. Something flashing catches your attention. You walk to to the spot and look down, find a shotgun, some shells, and a box of ammo, luckily the same caliber as your pistol. You pick up the shotgun, jack the action once to make sure it’s loaded. Where the hell did your pistol go? You decide not to think about it.

You see a medic walk into your field of view. You swear he wasn’t here before. “You don’t look so good,” you hear him say. “Take this medkit.”

You do, and your vision clears immediately followed by a suspicious “100” that appears in the upper left of your vision. You turn to ask what the hell is *in* that medicine to make you see numbers, but the medic is gone. Oh well, you get the feeling you’ll see him again if you really need him.

You continue checking the place out, amazed by the amount of supplies for the taking, including a shit-ton of ammunition. You grab as much as you can carry, which is way more than you thought humanly possible. A persistent whine in the back of your head mentions something about the laws of physics, but you ignore that.

You hear the music suddenly get louder and more urgent, so you must be running short of time before trouble shows up. There are a lot of crates, and you decide the best way to get what you need quickly is to break them.

Now grab that flashing crowbar hanging on the wall and get to work.

3 Responses to “First Person”

  1. joe Says:

    March 13th, 2009 at 4:59 pm

    This is actually SECOND person, by definition, which I find ironic.

  2. Ken Says:

    March 13th, 2009 at 5:32 pm

    Joe, as long as by ironic you mean contrary to what was expected rather than contrary to what was intended, then that’s completely accurate. 🙂

  3. Lene Says:

    March 13th, 2009 at 11:56 pm

    I thought the same as “joe.” I like that aspect. Yes, in the “contrary to what was expected sense.”
    It made me nostalgic for Duke Nukem and Wolfenstein 3D (and floppy disks?). I’d consider that a success.